• <fieldset id="8imwq"><menu id="8imwq"></menu></fieldset>
  • <bdo id="8imwq"><input id="8imwq"></input></bdo>
    最新文章專題視頻專題問答1問答10問答100問答1000問答2000關鍵字專題1關鍵字專題50關鍵字專題500關鍵字專題1500TAG最新視頻文章推薦1 推薦3 推薦5 推薦7 推薦9 推薦11 推薦13 推薦15 推薦17 推薦19 推薦21 推薦23 推薦25 推薦27 推薦29 推薦31 推薦33 推薦35 推薦37視頻文章20視頻文章30視頻文章40視頻文章50視頻文章60 視頻文章70視頻文章80視頻文章90視頻文章100視頻文章120視頻文章140 視頻2關鍵字專題關鍵字專題tag2tag3文章專題文章專題2文章索引1文章索引2文章索引3文章索引4文章索引5123456789101112131415文章專題3
    問答文章1 問答文章501 問答文章1001 問答文章1501 問答文章2001 問答文章2501 問答文章3001 問答文章3501 問答文章4001 問答文章4501 問答文章5001 問答文章5501 問答文章6001 問答文章6501 問答文章7001 問答文章7501 問答文章8001 問答文章8501 問答文章9001 問答文章9501
    當前位置: 首頁 - 科技 - 知識百科 - 正文

    css和js實現的好看的圖形樹

    來源:懂視網 責編:小采 時間:2020-11-27 18:49:19
    文檔

    css和js實現的好看的圖形樹

    css和js實現的好看的圖形樹:本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:<!doctype html> <html lang="en"> <head> <meta
    推薦度:
    導讀css和js實現的好看的圖形樹:本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:<!doctype html> <html lang="en"> <head> <meta

    本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。

    給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:

    <!doctype html>
    <html lang="en">
    <head>
     <meta charset="UTF-8">
     <title>cloth</title>
     <style>
     @import url(http://fonts.googleapis.com/css?family=Poiret+One);
    html {
     overflow: hidden;
     touch-action: none;
     content-zooming: none;
    }
    body {
     position: absolute;
     margin: 0;
     padding: 0;
     background: #000;
     width: 100%;
     height: 100%;
    }
    #canvas {
     width: 100%;
     height: 100%;
     background: #000;
     position: absolute;
    }
    #text {
     position: absolute;
     left: 0;
     top: 50%;
     width: 100%;
     pointer-events: none;
    }
    #text p {
     position: absolute;
     color: #888;
     left: 0;
     width: 100%;
     text-align: center;
     top: -12vmin;
     font-family: 'Poiret One', cursive;
     font-size: 6vmin;
    } 
     </style>
    </head>
    <body>
     <canvas id="canvas"></canvas>
    <p id="text">
     <p id="clic" nowrap>
    </p>
    <script type="text/javascript" src="http://cdn.gbtags.com/jquery/1.11.1/jquery.min.js"></script>
     <script>
     ! function() {
     "use strict";
     // variables
     var root = null;
     var hue = 0;
     var automove = true;
     var angleX = 0;
     var angleY = 0;
     /////////////////////////
     var resolution = 1;
     var maxLevels = 6;
     var branchLength = 10 * resolution;
     var leafSize = 100;
     var growSpeed = 2;
     var maxAngle = 1.2;
     var freq = 0.3;
     /////////////////////////
     // branch constructor
     function Branch(parent, level, hue, x, y) {
     this.parent = parent;
     this.b1 = null;
     this.b2 = null;
     this.b3 = null;
     this.hue = hue;
     this.p0 = parent ? parent.p1 : new Point(x, y, 0);
     this.p1 = new Point(
     x,
     y,
     parent === root ?
     0 :
     (
     parent ?
     parent.p1.z + (
     level ?
     Math.random() * 10 - 5 :
     0
     ) :
     0
     )
     );
     this.level = level;
     this.life = 0;
     this.angle = 0;
     this.vx = 0;
     this.vy = 0;
     }
     // grow branch
     Branch.prototype.grow = function() {
     // z move
     this.p1.z--;
     // 3D projection
     this.p1.project();
     // recursively grow children branches
     this.b1 && this.b1.grow();
     this.b2 && this.b2.grow();
     // grow
     if (this.life-- > 1) {
     this.p1.x += this.vx;
     this.p1.y += this.vy;
     }
     // done - push more children branches
     if (this.life === 1 && this.level > 0) {
     this.b1 = newBranch(this);
     if (Math.random() <= freq) this.b2 = newBranch(this);
     this.life--;
     }
     // cut the tree
     if (this.p0.z <= -250) {
     this.parent = null;
     }
     // draw the branch 
     var width = resolution * (this.level === 1 ?
     1 :
     ((this.level + 1) * (this.level + 1)) * 0.5 * this.p1.scale
     );
     var color = 100 - Math.abs(this.p0.z * 0.5);
     ctx.beginPath();
     if (this.level) {
     ctx.lineWidth = width;
     ctx.strokeStyle = "hsl(" + (this.hue % 360) + ", 14%," + color + "%)";
     ctx.moveTo(this.p0.xp, this.p0.yp);
     ctx.lineTo(this.p1.xp, this.p1.yp);
     ctx.stroke();
     } else {
     ctx.globalCompositeOperation = "lighter";
     var c = ((this.hue + 180) % 360);
     ctx.fillStyle = "hsl(" + c + ", 100%, 70%)";
     ctx.arc(this.p1.xp, this.p1.yp, width * leafSize * 0.1, 0, Math.PI * 2);
     ctx.fill();
     ctx.beginPath();
     ctx.fillStyle = "hsl(" + c + ", 60%, 6%)";
     ctx.arc(this.p1.xp, this.p1.yp, width * leafSize, 0, Math.PI * 2);
     ctx.fill();
     ctx.globalCompositeOperation = "source-over";
     }
     }
     // 3D point constructor
     function Point(x, y, z) {
     this.x = x;
     this.y = y;
     this.z = z;
     this.scale = 0;
     this.xp = 0;
     this.yp = 0;
     }
     // 3D point projection
     Point.prototype.project = function() {
     this.scale = 265 / (265 + this.z);
     this.xp = canvas.centerX + (this.x - canvas.centerX) * this.scale;
     this.yp = canvas.centerY + (this.y - canvas.centerY) * this.scale;
     }
     // new branch factory
     function newBranch(parent) {
     var branch = new Branch(parent, parent.level - 1, hue, parent.p1.x, parent.p1.y);
     branch.angle = Math.atan2(
     parent.p1.y - parent.p0.y,
     parent.p1.x - parent.p0.x
     ) + (branch.level ?
     (Math.random() * maxAngle - (maxAngle * 0.5)) :
     0
     );
     branch.vx = Math.cos(branch.angle) * growSpeed;
     branch.vy = Math.sin(branch.angle) * growSpeed;
     branch.life = branch.level ?
     Math.round(Math.random() * branch.level * branchLength) + 1 :
     2;
     return branch;
     }
     // animate the tree
     function tree() {
     // clear screen
     ctx.fillStyle = '#000';
     ctx.fillRect(0, 0, canvas.width, canvas.height);
     // pointer trail
     if (pointer.moveDistance > 10 * resolution) {
     pointer.moveDistance = 0;
     // main trunk
     var branch = new Branch(
     root,
     root.level,
     hue,
     root.p1.x,
     root.p1.y
     );
     // add another branch
     if (Math.random() <= freq) root.b1 = newBranch(root);
     // new root
     root = branch;
     root.p1.x = pointer.x;
     root.p1.y = pointer.y;
     }
     // increment color
     hue++;
     // traverse the tree
     var trunk = root;
     while (trunk) {
     trunk.grow();
     trunk = trunk.parent;
     }
     }
     // prepare the canvas
     var canvas = {
     elem: document.getElementById('canvas'),
     resize: function() {
     this.width = this.elem.width = this.elem.offsetWidth * resolution;
     this.height = this.elem.height = this.elem.offsetHeight * resolution;
     this.centerX = this.width * 0.5;
     this.centerY = this.height * 0.5;
     }
     }
     var ctx = canvas.elem.getContext("2d");
     window.addEventListener('resize', canvas.resize.bind(canvas), false);
     canvas.resize();
     // pointer events
     var pointer = {
     x: 0,
     y: 0,
     px: 0,
     py: 0,
     moveDistance: 0,
     move: function(e) {
     e.preventDefault();
     var pointer = e.targetTouches ? e.targetTouches[0] : e;
     // stop automove
     if (automove) {
     automove = false;
     document.getElementById("clic").innerHTML = "";
     }
     this.x = pointer.clientX * resolution;
     this.y = pointer.clientY * resolution;
     this.distance();
     // render tree
     requestAnimationFrame(tree);
     },
     distance: function() {
     var dx = this.x - this.px;
     var dy = this.y - this.py;
     this.moveDistance += Math.sqrt(dx * dx + dy * dy);
     // speed limit
     if (!automove && this.moveDistance > 40) {
     this.x = this.px + dx * 0.1;
     this.y = this.py + dy * 0.1;
     }
     this.px = this.x;
     this.py = this.y;
     }
     }
     window.addEventListener("mousemove", pointer.move.bind(pointer), false);
     canvas.elem.addEventListener("touchmove", pointer.move.bind(pointer), false);
     // auto start
     ! function auto() {
     automove && requestAnimationFrame(auto);
     // lissajou
     pointer.x = canvas.centerX + canvas.centerX * Math.cos(angleX += 0.02) * 0.20;
     pointer.y = canvas.centerY + canvas.centerY * Math.sin(angleY += 0.04) * 0.25;
     pointer.distance();
     // create the first branch
     if (!root) {
     root = new Branch(false, maxLevels, hue, pointer.x, pointer.y);
     root.p0 = root.p1;
     root.p0.project();
     }
     // render tree
     tree();
     }();
    }();
     </script>
    </body>
    </html>

    聲明:本網頁內容旨在傳播知識,若有侵權等問題請及時與本網聯系,我們將在第一時間刪除處理。TEL:177 7030 7066 E-MAIL:11247931@qq.com

    文檔

    css和js實現的好看的圖形樹

    css和js實現的好看的圖形樹:本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:<!doctype html> <html lang="en"> <head> <meta
    推薦度:
    標簽: 實現 js 圖形
    • 熱門焦點

    最新推薦

    猜你喜歡

    熱門推薦

    專題
    Top
    主站蜘蛛池模板: 精品久久久久久国产潘金莲| 91麻豆精品国产| 97精品久久天干天天天按摩| 拍国产真实乱人偷精品| 精品国产网红福利在线观看| 亚洲AV无码精品无码麻豆| 国产精品一香蕉国产线看观看| 99精品视频在线观看| 全球AV集中精品导航福利| 无码欧精品亚洲日韩一区夜夜嗨| 国产成人AV无码精品| 国产精品成人va在线观看| 亚洲av永久无码精品国产精品| 精品久久人人做人人爽综合| 亚洲综合精品香蕉久久网97| 97精品国产91久久久久久| 久久精品中文騷妇女内射| 亚洲精品人成无码中文毛片| 久久久久久久久久免免费精品| 国产精品视频九九九| 国产福利电影一区二区三区,亚洲国模精品一区 | 欧美巨大黑人精品videos| 国产亚洲欧美精品久久久| 无码精品日韩中文字幕| 亚洲欧美一级久久精品| 人妻少妇看A偷人无码精品视频| 精品97国产免费人成视频| 国产成人精品福利网站在线观看 | 亚洲精品国产福利一二区| 久久久久一级精品亚洲国产成人综合AV区| 国产精品99久久精品爆乳| 亚洲国产精品国自产拍电影| 久久最新精品国产| 777被窝午夜精品影院| 2021国产三级精品三级在专区| 在线精品视频播放| 99久久亚洲综合精品网站| 97视频在线精品国自产拍| 成人精品一区二区三区电影黑人 | 99在线精品免费视频九九视| 成人精品视频99在线观看免费 |